A downloadable E-raising

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E-Raiser is a choice based roguelike game where you need to save Aetheria, the cursed forest. Around Aetheria you will find pure or impure undeads, is it better to "Raise" or "Erase" them? 

                         

Aetheria is a marvellous forest, full of rivers and trees, but with a curse which disrupt the cycle of death and life, who died in the forest should awaken again until the forest is alive, so they needs to destroy it for finally be free.
But the E-raisers, heavily trained energy masters from the Order of E-raisers who can raise undeads or erase them by absorbing their energy, decided to help the forest with the help of humans and souls.

                        

The game allows you to Raise or Erase undeads everyday. If you Raise a pure soul, you can have free energy each day, otherwise you will have a random negative event. You can have a bonus for a positive event too.

                       

Erasing pure souls is equal to a sacrifice and you will gave once a random amount of energy, erasing impures means having one less problem, but...you will have negative events later.

                       

Every day of the game is equal to a raise or erase one undead, but first you have to overcome one event, good or bad based of what you done before.

                       

You will need to think carefully a bit of luck, but you will manage to save this forest!
The game has two endings (Good if the forest ends the day with 100% of Health, Bad if 0%), also one run lasts at least 10 minutes, but the runs are always random!
About the days, well...for now it works like a score, less time you take for the quest, better it is!

                       


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Click download now to get access to the following files:

E-Raiser IGMC Edition.zip 147 MB

Comments

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Streamed this yesterday with the dev present, but leaving this here for posterity:

  • +Cute but very simplistic visuals that get the job done.
  • +Suggestion: highlight in color the vital aspects of the text, as it gets very repetitive: the result of an event, if humans are pure/impure, etc.
  • +I just realized, the title is very clever XD
  • +The structure isn’t a bad idea of purging or reviving with a small randomized events by day. It’s a good core to expand and polish on.
  • -The text in general is rough and needs a second cleanup draft.
  • -There are way too few events.
  • -The RNG is really crappy. It can get really nasty and put you ina  doom spiral you can’t leave.
  • -The fact that erasing or raising even the "wrong " souls has an effect on the RNG is not properly conveyed.
  • -The text beeping SFX did get a bit annoying.
  • -It’s too easy to lose and too easy to win. Erasing at all enters a doom spiral, even if you stick only to reviving pure souls. Likewise, just by raising mindlessly you will win. IT doesn’t feel like there’s a good balance or decision-making.

I’d say a good proof of concept, but the execution needs work.